Aventuras de MdT creadas por la IA
- Voivoda
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Re: Aventuras de MdT creadas por la IA
Si fuera así al menos los las aborrecen ya tendrían cómo defenderse
Re: Aventuras de MdT creadas por la IA
En realidad si lo piensas dirías que las IA son lo opuesto a la Banalidad? o es el exponente más alto de esta? xd Sea como sea por fin tanteamos debilidades de la IA xdd poco a poco @Jebediah_Gogorah conseguirá derrotarla!
- WilliamDarkgates
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Re: Aventuras de MdT creadas por la IA
Hablando desde la historia de Changeling las IA deben tener el mismo impacto que tuvo el alunizaje en el 69. Ya que las IA despiertan pasiones, ilusiones y miedos deben ser generadores de glamour.
Re: Aventuras de MdT creadas por la IA
Anoche volví a poner a prueba el conocimiento de GPT4 sobre Wraith y ha mejorado mucho. Le planteé varias adaptaciones de series, videojuegos etc al lore y mecánicas y me sorprendió. Por ejemplo le pedí que adaptara el manga Shaman King a Wraith, haciendo que Yoh Asakura (el prota) fuera un Medium y que Amidamaru fuera su Wraith acompañante.
Yoh Asakura - The Medium
Background: Yoh is a Medium, known for his laid-back demeanor and strong connection to the spirit world. He seeks to bridge the gap between the living and the dead.
Nature and Demeanor: Yoh's Nature could be "Visionary," reflecting his goal of harmonious coexistence. His Demeanor might be "Bon Vivant," showing his relaxed approach to life.
Attributes: Yoh would have high Social attributes, reflecting his natural charisma. His Mental attributes should highlight his intuition, and his Physical attributes would be balanced, suitable for a young man of his age and training.
Medium Abilities: As a Medium, Yoh's key abilities lie in seeing, communicating with, and summoning spirits. These abilities are distinct from Wraith abilities and are more about interaction with the spirit world than manipulation of it.
Amidamaru - The Wraith
Background: Amidamaru, a skilled samurai ghost, is bound to Yoh. He offers his combat prowess and wisdom to Yoh.
Attributes: As a Wraith, Amidamaru possesses Attributes and Abilities suitable for a warrior of his era, including high Physical attributes for combat.
Wraith Powers (Arcanoi): Amidamaru would have access to specific Wraith abilities, like Argos for navigating the Underworld or Puppetry, which could represent Amidamaru's ability to interact more directly with the material world, possibly even aiding Yoh in combat or other physical tasks.
Harusame - The Fetter
Role as a Fetter: Harusame, the ancestral sword, serves as a Fetter, a physical object of significant emotional and spiritual value. It's the anchor that ties Amidamaru's spirit to the mortal world and to Yoh.
Use in the Campaign: In the campaign, Harusame is crucial for Amidamaru to manifest his powers fully when aiding Yoh. It's not just a weapon but a symbol of their bond and Amidamaru's unfinished business.
Campaign Dynamics
Yoh's Role: Yoh's journey involves using his Medium abilities to interact with the spirit world, aided by Amidamaru's guidance and strength. He faces challenges that test his abilities and philosophy, focusing on communication and understanding rather than direct confrontation.
Amidamaru's Role: Amidamaru acts as a protector and advisor to Yoh. His connection through Harusame allows him to manifest more powerfully when necessary, but also ties him to the physical world and Yoh's journey.
Interaction with the Underworld: Yoh and Amidamaru navigate the complexities of the Underworld together. Yoh's Mediumship and Amidamaru's Wraith abilities complement each other, allowing them to face challenges that either could not handle alone.
Yoh Asakura - The Medium
Background: Yoh is a Medium, known for his laid-back demeanor and strong connection to the spirit world. He seeks to bridge the gap between the living and the dead.
Nature and Demeanor: Yoh's Nature could be "Visionary," reflecting his goal of harmonious coexistence. His Demeanor might be "Bon Vivant," showing his relaxed approach to life.
Attributes: Yoh would have high Social attributes, reflecting his natural charisma. His Mental attributes should highlight his intuition, and his Physical attributes would be balanced, suitable for a young man of his age and training.
Medium Abilities: As a Medium, Yoh's key abilities lie in seeing, communicating with, and summoning spirits. These abilities are distinct from Wraith abilities and are more about interaction with the spirit world than manipulation of it.
Amidamaru - The Wraith
Background: Amidamaru, a skilled samurai ghost, is bound to Yoh. He offers his combat prowess and wisdom to Yoh.
Attributes: As a Wraith, Amidamaru possesses Attributes and Abilities suitable for a warrior of his era, including high Physical attributes for combat.
Wraith Powers (Arcanoi): Amidamaru would have access to specific Wraith abilities, like Argos for navigating the Underworld or Puppetry, which could represent Amidamaru's ability to interact more directly with the material world, possibly even aiding Yoh in combat or other physical tasks.
Harusame - The Fetter
Role as a Fetter: Harusame, the ancestral sword, serves as a Fetter, a physical object of significant emotional and spiritual value. It's the anchor that ties Amidamaru's spirit to the mortal world and to Yoh.
Use in the Campaign: In the campaign, Harusame is crucial for Amidamaru to manifest his powers fully when aiding Yoh. It's not just a weapon but a symbol of their bond and Amidamaru's unfinished business.
Campaign Dynamics
Yoh's Role: Yoh's journey involves using his Medium abilities to interact with the spirit world, aided by Amidamaru's guidance and strength. He faces challenges that test his abilities and philosophy, focusing on communication and understanding rather than direct confrontation.
Amidamaru's Role: Amidamaru acts as a protector and advisor to Yoh. His connection through Harusame allows him to manifest more powerfully when necessary, but also ties him to the physical world and Yoh's journey.
Interaction with the Underworld: Yoh and Amidamaru navigate the complexities of the Underworld together. Yoh's Mediumship and Amidamaru's Wraith abilities complement each other, allowing them to face challenges that either could not handle alone.
"Me guardé muy bien de hacer de la verdad un ídolo, prefiriendo dejarle su nombre más humilde de exactitud."
Zénon Ligre, Coordinador de Necrónica Experimental en el Consejo Estigio de Investigaciones Plásmicas (CEIP)
Zénon Ligre, Coordinador de Necrónica Experimental en el Consejo Estigio de Investigaciones Plásmicas (CEIP)